The story in Fez is minimal but absolutely endearing. It has so much personality without actually saying much.
The Vita iteration is no slouch either, making great use of that vibrant OLED.
Gomez can steadily jump between platforms in order to make up the rest of the platforming mechanics. There are no foes or bosses within the game, which will turn some players away, but I felt that this allowed me to enjoy the game and play it at my own pace. It allowed me to be able to enjoy the world to the fullest and really experience the game in the way that I wanted to.
Fez has bought quite a few features onto the PS4 and Vita. On the latter, you can use the touch screen in order to manipulate the world, which works exceptionally well. On the PS4, the light bar is used in order to replicate the colourings of the world. This is a great use of the feature and really makes you immersed within the world, as gimmicky as it sounds. The touchpad on the PS4 can be flicked in order to spin the world, which is quite a helpful feature. The game supports cross-save and cross-buy within all three PlayStation consoles so you’ll only have to buy the game once and be able to continue on any of the three platforms, if that’s your sort of thing.