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If Mortal Kombat X’s story sounds familiar – it’s probably because the team at Midway (and now Netherrealm) have been really just doing the same old stuff for several years now. Sure, it leads on from the reboot which retold the events of the first three games, but X attempts to take things in a slightly different (if not ever so familiar) direction.
But that’s not to say that the storyline in Mortal Kombat X is uninteresting, it’s just not that new. The developers have put more effort into the writing of the game’s unique Story Mode more so than other games in the genre ever have. X takes a much more serious tone than the other Mortal Kombat games but still manages to keep that almost goofy humour intact here and there. It’s not game changing stuff, but it’s interesting enough to keep you hooked from beginning to end.
The environments and the characters aren’t the only thing that contribute to the game’s strong visual presentation – characters who have some kind of elemental effect on them look amazing. Flames and embers glisten around Scorpions arms. Wisps of wind dance around Kitana’s fans as she waves them around the arena. Needless to say, Mortal Kombat has never looked so good.
The sound design is a little bit more of a mixed bag, however. The sound effects themselves are pretty fantastic, be it the breaking of bones, squishing of sinew and muscle or pouring of blood. The voice work is reasonably good too, even if the writing itself is cheesy. But the music feels pretty lacklustre – opting for a more generic electro-rock inspired soundscape rather than the traditional more fantastical oriental tracks. It’s by no means a deal breaker, since screams and sound effects will be filling more battles, but it does feel like a slight step downwards coming from the last game.
The mechanics from the previous game are still largely here – the brutal X-Ray moves provide grotesque and yet worryingly satisfying way to catch up to your opponent during battle. The X-Ray meter can similarly still be sacrificed to power-up existing moves or even counter your opponents moves too if you so wish. Of course, every character has their own set of special moves they can rely upon to either help themselves or damage their opponents. But it’s the way these special moves are incorporated into Mortal Kombat X that sets it apart.
The variations system isn’t quite ambitious enough to change characters to the point where they play like three completely different characters, but it is ambitious enough to significantly change how characters interact. One variation of Scorpions might be absolutely terrible against Sub-Zeros, but a simple change in variation can change the way a match might play out. It also encourages players to experiment a little bit more with different play-styles without having to choose a different character, which can be quite daunting for any fighting game aficionado. As a nice touch, each variation has a different visual indicator too.
But of course the main attraction is the finishing moves, and Mortal Kombat X brings them in droves. Each character has two fatalities, five brutalities and an additional set of faction kills (which we’ll go over later). Fatalities are straightforward, and Mortal Kombat X continues to push the boundaries when it comes to gore and violence. Brutalities, on the other hand, are like mini finishers. Some are variation exclusive, others can be used with any variation. But meeting certain conditions (such as simple holding a button rather pressing it during your final attack) will trigger a brutality. They’re simple but they’re a cool way to end a match abruptly and catch opponents off-guard.
When you’re done running through the story mode, which should take most players between five to seven hours depending on your skill, there’s a wealth of “towers” to play through. The typical towers are the ones you’d be used to from classic Mortal Kombat games – battling a string of enemies and then fighting a boss at the end. Others are simpler like Survival where you’ll be pit against endless enemies until you yourself give in or lose. But the most interesting aspect is easily the Living Towers.
Mortal Kombat X really takes the idea of online and runs with it, whether it be traditional online play (which is still as functional as ever) or the new Factions Mode. Each player, upon booting the game, will be given the choice to join one of the game’s factions. Everyone who’s playing online from that point will accrue points for their faction and be awarded with in-game items and awards based on their performance.
If that sounds too serious for your own liking, then the game’s Test Your Luck mode, which is playable (to some extent) both online and offline, allows players to battle under select special effects and modifiers. Some summon legacy characters, like Kabal, to attack mid-battle at random intervals. Others might increase the damage of jumping attacks or cause power-ups to spawn randomly throughout each match. It’s random, it’s outrageous and it’s definitely not meant to be taken seriously. But it’s a fun little diversion from the typical online modes.
What’s even cooler is the way the Krypt is handled in terms of progression. Yes, you get to explore it, but it almost plays like a mini adventure game. You’ll find items that’ll help you access new areas of the Krypt. Raiden’s Staff will help you teleport places, for example, while Scorpion’s Spear will act as a sort of grappling hook to cross gaps. These smaller aspects are great, if not simple, and definitely is more enjoyable than just sifting through menus to unlock content.
Having different variations for characters truly feels like a game changer. While its concept isn’t necessarily new, it’s a simple yet effective way to provide depth to the character you select and how they’ll match up with other characters. It’s especially fun seeing how variations manage to change up the classic characters we’ve been playing with for over a decade now.
Combine this high attention to detail with the game’s characters and combat system with a very rich breadth of content – be it the game’s story mode, towers or even just how many finishing moves are available to each character – and you’ve got a fully featured fighter that doesn’t hold back. Mortal Kombat X is a fully featured experience that no fighting game fan should miss.