Halo 5: Guardians takes on us a journey into the next chapter of the “Reclaimer Trilogy”, which sets up Master Chief and his fellow Spartans against the Prometheans, a Forerunner race that is hellbent on dominating the universe. After a race against the clock to defeat the Didact during the events of Halo 4, the Chief finds himself part of a whole new world, one that reunites with his former ‘Blue Team’ and makes him deal with the loss of his companion Cortana. Master Chief defies his orders so as to pursuit a lead, with Locke and team ‘Osiris’ are tasked to bring back the man that they once thought of as their saviour.
The premise of Halo 5: Guardians is one that’s filled with excitement and a dimension of fresh material that the franchise desperately needed after the rough restart with the last installment. The dynamic of Guardians could be compared to Halo 2’s story dynamic, having players switch characters per chapter of the storyline, showing us different aspects of the game’s inner conflict, but every good idea is only as good as its execution, which is where we start to dissect what Guardians has become after its lengthy development.After a brief introduction to Team Osiris, Guardians makes it clear that it’s time for action, throwing players right into the action as the team takes on Covenant and Promethean forces through the snow, where a combination of visceral action and brief dialogue creates an introduction to the game that isn’t overly explosive, but grips the player by showcasing the tone of the story in the likes of James Bond and Avengers: Age of Ultron, which use a key sequence to lure the viewer into its narrative. Halo 5: Guardians excels in this regard, replicating this concept with its own twists.