For fans of the theme park simulation genre, it’s been painfully apparent that a few years the genre found itself in a state of hibernation. With the Rollercoaster Tycoon franchise on hiatus and no competitors players relied on the active userbase that the older games brought with them, but this month the genre is in for a huge revival. Coming out of its Alpha and releasing alongside Atari’s Rollercoaster Tycoon World is the spiritual successor to the franchise: Planet Coaster.
Developed by Rollercoaster Tycoon 3 and Elite Dangerous developer Frontier Developments, Planet Coaster is arguably aimed at a wide audience, ranging from casual players to advanced builders, who have gained quite the following in the communities of the genre in the past decade. Creating more open-ended and deep design and management mechanics, there’s a lot to explore under the hood of Planet Coaster. Having played around with all of the Alpha and Beta phases, and ultimately with the game’s full release, I’ve got a lot to say about the game, so I’ll try to cover most of it.