Far Harbor marks Fallout 4’s third DLC and is the largest and lengthiest to date, with enough quests to add an additional 20 hours of gameplay. After being disappointed by the lackluster storyline of the first DLC, Automatron, and the short-lived novelty of the second DLC, Wasteland Workshop, I had almost given up on the idea of an appealing piece of Fallout 4 DLC ever being released. Turns out, playing Far Harbor was one of the best decisions I could have made.Far Harbor begins with the Sole Survivor taking a quest to bring home a missing daughter that has run off to a spooky coastal setting covered in fog. I know what you’re thinking – this sounds awfully familiar. I thought the same thing. Has Bethesda really just given us Fallout 3’s Point Lookout version 2.0? Thankfully, the similarities ended here. Upon arriving at Far Harbor, it didn’t take long to see that a lot of work has been put into this DLC. With an intriguing storyline and rich character development through both regular NPCs and your new companion Old Longfellow, Far Harbor lives up to the high DLC expectations I have of Bethesda.
The unnerving and gloomy atmosphere that of Far Harbor is set as soon as you step off your boat and come face to face with the dense, irradiated fog that is spreading across the island – and the creatures that dwell within it. Both in and out of the fog, the new enemies are tough to deal with and many have a similar armored shell to that of Mirelurks, making it difficult to take them down. This DLC has some really challenging fights, and at one stage even had me contemplating whether I should turn the difficulty down to Normal.
One of the things I loved so much about Fallout 4 was its political aspect, and Far Harbor builds on this perfectly by introducing another three factions that are on the brink of war. Without giving away any details, their fates rest in your hands, and there are a number of ways that you can resolve their problems – from a questionable “peace” to total annihilation.
Much like the dilemma between the Brotherhood of Steel, The Institute and The Railroad, you are able to sympathise and build rapport with each of the Far Harbor factions, making the consequences of your decisions a heavy burden to bear. On top of this, the faction leaders that you encounter will make you feel uneasy and cause you to question your loyalty. Right when you think you can trust someone, Bethesda throws a spanner in the works and made you doubt them all over again. It’s these twists and turns that will leave you second-guessing your beliefs right up to the very end, and it’s what makes Far Harbor so successful.The side quests in Far Harbor are also surprisingly entertaining. From a murder mystery to an unmarked treasure hunt (which is definitely worth the time it takes to solve), these quests were neither boring nor repetitive.