Turning what was a military tactical shooter into a more straight forward third person shooter may strike as treasonous to many old school fans of Ghost Recon, but it simply is the state of the industry that we cannot have a triple-A game that can’t appeal to the vast majority of gamers. That said, while Wildlands is a far, far cry from the old school yore of Ghost Recon, from what we experienced at E3 it could very well be one of the stronger Ubisoft titles.
Coming as a fan of the older Ghost Recon games (from the originals all the way to GRAW), I was initially disappointed with the nature that Ubisoft Paris approached the gunplay. From the start it feels way more light and simplistic than the older games. Bullets don’t have impacts, reloading is fast and spray-and-pay usually solves the problem. As someone who was used to the more precise nature of the older games, this was a huge disappointment.
However given the more fast paced nature of engagements and high-stakes of the mission we were engaged in, this disappointment soon led to understanding as Wildlands still contains the tough, tactical and brutal engagements that the series is known for. With the increased focus on stealth mechanics, shots counted more than ever, and co-ordinating with a team of four remains one of the most satisfying experiences I’ve had at E3.