Earlier today InnerSloth, the developer’s of the smash-hit party game, Among Us, announced that they would not be pursuing Among Us 2 as they had previously suggested. The reason for this, says developer “PuffballsUnited” in an official blog post on the InnerSloth Site, is that they want to improve and support the existing game as much as possible before moving on to new projects.
The reason the team was contemplating a sequel was due to the outdated codebase of the original game and the difficulties they forsaw in adding new content. Now, however, after the enormously positive response the game has received in its current state, InnerSloth has committed to improving Among Us, which means going deep into the core code of the game and adding all of the planned content for Among Us 2 into it.
Here’s are some of the things Among Us players can look forward to:
Servers. Forte is still working very hard to figure out our server issues. We don’t have an ETA but things should hopefully be getting better and better. This is taking up all development time on his end.
Colorblind support. It’s something we’ve put off for way too long… We plan on adding other identifiers for players as well as certain color focused tasks (Like wires). This should also open the potential for more colors. In the past we couldn’t add more colors because it became too difficult to tell players apart.
Friends/Account System. This is something we’ve wanted to do for a long time but just haven’t been able to tackle. For the health of the game going forward we’re going to sink our teeth in and figure it out! This one will definitely take some time.
A new stage! It is still very early and we have only just begun designing the layout. The theme has been settled on though! The next stage in Among Us is going to be a Henry Stickmin themed location!
For those of you who haven’t launched into the hype just yet, Among Us is an online multiplayer social deduction game, like Town of Salem or Deceit. The game takes place in a space-themed setting where players each take on one of two roles, most being Crewmates, and a predetermined number being Impostors. The objective for the Crewmates is to complete tasks around the map and eventually sniff out the Imposters while it is the goal of the Imposters to sneakily kill off each of the Crewmates before that happens.
Among Us is available on Windows PC via Steam here.