Punishment, blood and fear, these are the Souls games have brought us to love, but how does Bloodborne compare, and what does it do differently?
Bloodborne in spirit is the successor to FROM Software’s PlayStation exclusive Demon’s Souls, directed by now seemingly legendary director Hidetaka Miyazaki. Demon’s and Dark Souls are widely known for their difficulty levels and punishing gameplay, but both games do seem different when you look at their initial setups. The widest difference between Demon’s and Dark Souls seems to be the setup for the combat, and whilst Dark Souls often falls back onto a block and strike routine Demon’s Souls seems to take a more tactical route, which may seem small for some but ultimately causes radical differences between gameplay.
What needs to be understood before playing Bloodborne is the fact that this isn’t Demon’s Souls 2, and even though I could definitely recognize the feeling of Demon’s Souls, I was playing something very different at the same time. During my gameplay session at Gamescom I was blown away by the visuals and gameplay of Bloodborne, and here I share my thoughts on what seems to have become one of the strongest games of the PS4’s arsenal in 2015.