Remasters aren’t a rare thing in the industry nowadays, however the quality of some may be hit and miss when it comes to the work involved with refining the titles in question for current generation hardware. Gears of War is one of the next titles to enter this generation with a fresh coat of paint, though our session with Gears of War’s refined campaign opened up the blinds, revealing more of the inner workings of The Coalition’s reworking of this classic Xbox 360 title.
For its Xbox One counterpart Gears of War’s assets have been completely re-done for the current generation, replacing much (if not all) of the basis of the original, providing higher quality models, refined animations, redone cutscenes and a tweaked control scheme that takes notes from the sequels when it comes to controller layouts and responsiveness.
For our first demo members of the press were separated into groups of two, who would go through the levels in co-op as we got our first hands-on with the campaign. The chapter in question was Act 3 (Downpour), a reasonably quiet level, but its setting was the entire reason The Coalition set us on this path. For those unfamiliar with Downpour, the level is set around a dark factory, after the COG’s have been stranded there in the middle of the night. The level is set through dark interiors and exteriors with a purpose to show off the new GPU rain effects and reflections, which made the moody visuals of the level pop even more than it did in its 360 counterpart. Me and my colleague walked through the level was we were met with occasional enemy encounters, but this introduction was really meant to serve us with a prime example of what the Ultimate Edition can do when it comes to enhancing not only graphics and performance, but the creative design of the game in question.