Set 10 years after an Odin strike called on America by the Federation that has the left the country in ruins and with the impending invasion, we follow two soldiers on a mission to save the country. These soldiers must overcome great loss and work together with the Ghosts. The Ghosts are the last force that America has at its disposal, using technologically advanced weaponry and tactics to fight back. Ghosts is the 10th Call of Duty sequel that’s been brought out. Infinity Ward and Raven studios developed it, and this is the biggest COD ever. With the biggest multiplayer rebuild in the series, this has been one highly anticipated release for a lot of people.
Now before anyone says anything, I know that the game is still running off a dated graphics engine. But who can argue with a constant 60fps? I’ll always pick a smoother experience over slightly higher graphics. The fact that Infinity Ward uses the same engine as before means that they can push it to the limits. It’s not as good as some of the other AAA titles out there but the game still looks great. The scenery, the animations and everything else are so smooth, seamless and look great.
Even whilst online, the game still runs smoothly minus a few instances of lag that I’ve experienced and while I was a little let down they didn’t try and go with a new engine, this is the best sounding COD game I’ve ever played. With the new reactive sound emitters, the team has been able to make the most realistic sounding game possible. Especially if you’re running your sound through a surround sound system or even a pair of decent gaming headphones, it’s so easy to dive right in and feel like you’re part of the action. It’s the little things they’ve added that make the game better for me, like how online the other characters will yell out where enemy players are and where to go.