PALADINS IS STILL IN EARLY ACCESS ON NINTENDO SWITCH
While it was hardly a secret leading up to its announcement and subsequent release, Hi-Rez Studios’ Paladins is more than a pleasant surprise on Switch. Having had a full week to sink my teeth into it and put the game through its paces after E3, I’ve been really impressed with what is a very enjoyable hero shooter — which is, of course, something the Switch has been notably lacking so far.
First thing’s first: Paladins is different to Overwatch. Besides being a part of the same genre and having similar styled modes, Paladins has some notable differences that distinguish itself from the widely popular hero shooter.
Key to that differentiation is the surprisingly diverse structure to the way Paladins plays. There’re hints of MOBA gameplay sprinkled in there (like being locked into a character choice and unable to change during a match), as well as the core of a hero shooter and some card-based stat play as well. The latter is perhaps the biggest changeup in the way you play through the game, with a selection of card loadouts offered up to you prior to each match kicking off that alter stats of your champion. Support characters can become full-on damage dealers, or they could heal more of an ally’s health depending on the cards you pick prior to jumping into a match, and add another layer of strategy to proceedings.