When you talk about the legacy of dungeon crawlers, there’s a good chance that you’re talking about Diablo. Since the series began almost 22 years ago, it has enjoyed great success and familiarity amongst genres fans. Diablo 3, while a rocky launch back in 2012 with controversial real money purchasing options, eventually found its footing and is easily just as good as it’s predecessors. Now, for the first time ever in it’s two decade run, Diablo is gracing a Nintendo console with it’s devilish presence with Diablo III: Eternal Collection.
The Eternal Collection bundles together everything current players of Diablo III should have access to – you get the base game, the Reaper of Souls expansion pack as well as the recently released Rise of the Necromancer expansion too. On the Switch, there’s some other minor exclusives too, including some Zelda themed items and pets as well as amiibo support. Though it’s where the Switch version differs from other versions of Diablo that really sets it apart.
You’ll be given the option to select seven distinct character classes, each of whom have their own unique abilities and attributes. I’ll admit, having not played Diablo III since it’s original launch six years ago, I was a bit shocked to see the roster expand by only two, presuming Blizzard would have expanded it considerably since then. Despite this, the classes you have to choose from in Eternal Collection are diverse enough and cover so many different playstyles that most players will be able to find their sweet spot.
More recently added to the console versions (and the Switch) is the addition of Seasons Mode, a kind of way to keep players engaged and interested in the game outside of the Story and Adventure modes. Seasons Mode endows your character with unique abilities and the opportunity to earn rare and unique loot too. Being time sensitive, once each Season is over you’ll be able to convert that character to use in every other mode and keep all the loot too. It’s a minor thing, but it gives players old and new a way to join to work towards a similar goal and keep playing.
If you’re not keen to give the game a go with friends offline, you’ll be able to open your game up to online visitors too. Given the lower, less-than-natural populations of the game pre-launch, it was hard to lure anyone into my game, though I’d recommend most people to finish at least one run of the game before inviting (random) experts in. Additionally, the rich meta-game means that having another player to combine abilities with and strategize with makes the game so much more enjoyable.
The only thing that isn’t quite the best with Diablo III are the presentation and visuals. This is through no fault of the Switch, however, more so that the game is starting to age. Diablo’s art direction is strong, and the environmental designs are macabre yet inviting, but from a technical standpoint the game is starting to show its age. During some moments, where heaps of enemies flood the screen, there’s some slowdown too, though nothing major. Like most games, Diablo III looks better than docked when playing handheld, which helps hide some of these signs of an aging game.