It seems a tad ineffectual to talk about the storyline of a team based, only online, multiplayer shooter but here goes. Overwatch takes place in the future and on Earth. Humans and a robot race known as the Omnics exist together – but escalating conflicts between the twos means that the primary producer of the omnics went rogue and began constructing weaponized versions of the Omnics to carry out an uprising. To protect the planet, the United Nations scoured the planet for the most elite soldiers around the world to form a peacekeeper corps, known as Overwatch.
That’s really all there is to the story in Overwatch and given the role the story has in setting the scene for the action and the chaos that ensues throughout the games multitude of matches, it is largely successful. There’s a group of ragtag mercenaries with unique abilities. Their abilities are blur the line between realism and fiction. The locations that you battle in are futuristic and fantastical. The story is functional and does the job in setting this scene. There’s really not much more to say about it.From the get go it’s obvious that Overwatch has had an immense amount of love, care and detail poured into it. I’ve heard the rather lazy comparison (in terms of presentation) that Overwatch is Team Fortress meets Pixar. I think what people are trying to really say here is that Overwatch is Team Fortress but with the intensity of charm and polish that only a developer like Blizzard can provide. The characters themselves are incredibly detailed, the weapons feel great, the environments are a visual feast and best of all no matter which platform you play on the game plays out at a sublime frame rate of 60fps.
This attention to detail is really what sets Overwatch apart from other games – despite not having an explicit mode where a story is told there is a lot of effort put into building and developing the characters of Overwatch. Reaper throws his weapons away with little regard and retrieves new ones instead of reloading, Zenyatta, a spiritually enlightened monk, calmly recites a prayer to reload his celestial energy orbs. Widowmaker steps slowly and seductively to match her (admittedly cliché) femme fatale persona. The craftsmanship in everything about these characters is what sets the apart from the rest.Given the intercontinental, globetrotting nature of Overwatch it was especially important that the games soundtrack had a similar vibe and sound. Thankfully, it does. While sometimes bordering on the culturally cliché side, the soundtrack to Overwatch is well curated – every map has a selection of tracks that perfectly fit the theme of whatever country they’re taking place in. The somewhat cliché nature of the tracks – the likes of Taiko Drums for the level set in Japan and castanets for the level set in Mexico – perfectly fit in with the games over the top cartoonish presentation.