Realism in games is a funny thing. We strive to achieve it with almost every major release, but sometimes I don’t think we realise what we want. Kingdom Come: Deliverance is a medieval themed RPG that’s been in development for some time, with a dedicated focus on authenticity and realism. It’s an ambitious game from a smaller-than-usual studio that has good intentions, but ultimately won’t appeal to everyone.
The story is simple but effective. Taking place in the year 1403, you are Henry, the son of a supposedly legendary blacksmith in the small village of Skalitz. The game takes place entirely in the region of Bohemia, which today makes up part of the Czech Republic. Following a bit of a tragedy, Henry flees his village and begins planning his own revenge story, in the process getting caught up in the politics between warring factions. Genre fans will know exactly what to expect with the story of Kingdom Come, though having concurrent personal and political storylines running all the time keeps things interesting.
One thing that Kingdom Come Deliverance absolutely nails is the atmosphere. From the moment the game opens, before even being propelled into world of Bohemia, I felt a sense of time and place. The locales all ooze character and the soundtrack sells the simpler carefree whimsy of the time period.