I’ll be honest, I played Shadow of the Colossus on PS2 when it first came out but I lost interest some ways in. The general premise intrigued me but I just felt that the limitations of the PS2 didn’t do the game any favours in helping to establish the atmosphere the creators were going for. In 2018, with Bluepoint’s remaster for the Playstation 4, it’s a completely different story. This feels like a completely new game in so many ways. Obviously the completely overhauled visuals look fantastic, but this fresh redux helps give the game an improved sense of both scale and spectacle.
Shadow of the Colossus is a true David and Goliath story. It pits a mysterious warrior named “Wander” against sixteen colossal beasts that are loosely designed to resemble different animals and mythological creatures. Armed only with a sword and bow and a trusty steed named Agro, you’ll travel to the corners of the world to take down the colossi. Whilst the core of the game hasn’t changed, the new visuals help to make the battles feel so much more daunting. Whilst the original version set out to evoke these feelings, the inconsistent framerate and rougher visuals left a lot to be desired.
The developer Bluepoint Games has done an exceptional job bringing Shadow of the Colossus to the Playstation 4. While claimed to be created using the original code, everything has been rebuilt to take advantage of higher resolution standards today. Unexpectedly, improved lighting and a brand new foliage system gives the world a greater sense of scale than in the original.