Far Cry 5 is bonkers. It’s a game that lives and dies on its insanity through moment to moment gameplay, and is an excellent evolution of what has become one of the most popular game franchises in recent memory. The new location of Hope County is an absolute blast to journey through, and, combined with an intriguing narrative with a fairly well developed big-bad, makes for the most confident, content complete and enjoyable Far Cry experience to date, with only a few minor issues dragging it down.
The opening of Far Cry 5 will stick with you, as you journey to antagonist Joseph Seed’s compound as part of a military operation to apprehend and take him away. As you hover over the compound in a chopper it becomes clear that a handful of comrades by your side are already doubting the success of the mission, though you soldier on. The sheer tension that comes from this sequence — as you and your squad move through the compound, consistently bellowed and stared at by Seed’s followers — is almost overwhelming, and is a perfect introduction to what is by far the darkest Far Cry story to date. And yeah, shit hits the fan pretty hard shortly thereafter.
Ubisoft have very clearly succeeded in making Joseph Seed a character that consistently evokes fear and dread, and the opening sequence is a perfect illustration of the control he’s managed to take hold of in the fictional setting of Hope County, Montana. He’s not the only baddie you’ll encounter on this expedition throughout the sprawling U.S. location, though, as Seed has stationed three heralds (also known as lieutenants) across the county to keep locals under control. Taking back these regions from cultist control is your first port of call before taking on ‘The Father’, as Seed is known, later down the track.
Each region in Hope County is different in its own way, with heralds Jacob, John, and Faith Seed all having unique ideologies and goals in the way they control their region. And while each region looks and feels similar, differing methods of control keeps things interesting as you journey through each, wrestling back control from the Seed family and the Project at Eden’s Gate cult. John Seed’s way of ruling is forcing followers and outsiders into his ‘Yes’ movement, whereas Faith controls her followers through the drug Bliss, which has them hallucinate and think that everything is all well and peachy.