I’ll admit, I’m a bit of a sucker for “and it’s available right now” announcements at conferences. When Halo Wars 2 dropped its beta on us a full eight months before its release, it was a treat that left me pink with glee. And I appreciate the fact it’s here now, rather than two weeks before its release date of February 21. It shows that Creative Assembly, the team known for their work on Total War, mean for this beta to help shape the final experience; it’s no marketing stunt, they really aim to make the game better in the long run.
For the first half of the beta’s run, Domination is the only mode available. A standard Team Deathmatch affair will be playable on June 17, but by then the novelty may have worn off and, quite frankly, a mode that lacks an objective other than straight up killing doesn’t appeal to me just yet in Halo Wars.
So Domination seemed a perfect choice to pick up and re-learn the craft.Domination tasks you with setting off into the map and capturing control points; the more you control at any given time, the faster your resources pour in. The faster that happens, the quicker you can amass an army that’ll scorch your opponent from the playing field. At its core, your goal is to outlast the other team as both your tickets expire. But employing strategy about which bases to tackle and in which order sets it apart from the hoi polloi of deathmatches.