Always the centre of much discussion and controversy on the Internet, vocal feminist leader and Feminist Frequency creator, Anita Sarkeesian, was rumoured to have been consulted in the development of DICE’s Mirror’s Edge 2. Initially suggested back in 2012, the speculation triggered a wave of anger and opposition across social networks with a change.org petition amassing over 42,000 signatures as of early-December 2014. EA have since dispelled the myth, claiming she has not been consulted, however, I personally believe the game would have something to gain from any influence Sarkessian could have, assuming she approached the role in an appropriate fashion.
The game’s lead protagonist is presumably Faith, the lead female protagonist of the first game. In the original Mirror’s Edge, Faith represents resistance against the world of corruption, security and control she inhabits; she is undoubtedly a strong character and a positive representation of women, much the same as Samus Aran, Ellie (from The Last of Us) or Lara Croft.
Regardless on where you stand in the social discourse currently occurring in relation to the representation of women in the media, no one can deny that these characters are some of the most enduring in the video game industry.