Considering the horsearmor controversies of old, it’s fascinating to see how normalized downloadable content and microtransactions in games have become. It’s hard to name a single AAA release this year that launched without a ‘Season Pass’ of postrelease content and like anything, there are companies that handle these things well and companies that don’t.
It’s easy to imagine developers taking the lazier approach when it comes to developing content for a game after its launch and that’s why it’s worth highlighting and recognizes those that do DLC right. Those who don’t approaching DLC with the sole goal of making more money but see it as a chance to improve and expand on an already great game
The two expansions saw players take control of Duad and experience the other side of the story they played in the main campaign, learning more about the titular assassin in the process. Arkane were careful to ensure the DLC content here met the same level of quality players found in the main campaign and it shows through the writing, visual, sound and level design. It’s one of those rare cases where a PR person promised more of what fans loved about the core game and the developers delivered precisely that.