A little while ago I did a piece on the games that got delivered on their DLC potential. It’s only fitting that I take a look at the other side of things: Developers who sabotaged their own games on the altar of monetization or offered up post-release content that felt half-baked or even entirely unnecessary.
Both DLC expansions for the game attempted to add new mechanics and elements to the game’s open world ecosystem but their Monolith’s implementation left a lot to be desired. Lord of the Hunt added new wildlife to the game. However, it did it whilst removing existing elements from the game’s sandbox, making it less of an addition and more of a brief mutation. With The Bright Lord, it was Shadow of Mordor’s difficulty itself that was supplanted thanks to the introduction of The One Ring.
Given the dynamism of the Nemesis system, it could have been really easy to create entirely new playthroughs of Shadow of Mordor by introducing a few new variables, cutscenes or characters. ‘The Game’ of 2015 could have been extended or granted a second playthrough through downloadable content but Monolith just didn’t hit the mark.