A key part of the Far Cry franchise for some time, the series’ map editor has seen noticeable face lifts over the years, and for good reason. Player engagement can be tough in a landscape where multiplayer experiences consistently evolve and change, and the success of recent games like PlayerUnknown’s Battlegrounds and Fortnite are clear examples of that. In that sense, what Ubisoft are doing with Far Cry 5’s multiplayer-focused creation suite, titled Far Cry Arcade, is in response to that — allowing players to craft and create with a suite of tools that should remain interesting overtime, though I’m worried the charm of the series will be lost when you transition from Hope County to the depths of Arcade.
While Far Cry’s map editor has been around since the series’ humble beginnings, it was never fully designed for multiplayer experiences. Rather, it was more based around giving the player creative freedom to design and participate in their own customised adventures. This all changes with Far Cry Arcade, with the introduction of a full, in-depth multiplayer creation suite designed from the ground up, allowing players to create maps, share them with the world, and involve themselves in other players’ creations. After playing maps you can rate them, give them a solid thumbs up or thumbs down, and save your favourites, and the idea of having a hub like this one in a game with such excellent gameplay mechanics like Far Cry 5 makes a lot of sense.Players aren’t constricted to just Far Cry 5 assets either, as you’re able to make use of other Ubisoft franchise assets to craft your own masterpiece of a map, which gives a nice touch of personality alongside the ability to design maps that aren’t bound to the Far Cry universe.
Maps also don’t have to be confined to multiplayer-focused arena battles, as there are options that allow you to design single-player experiences, too, and that’s where I spent most of my time with the mode last week in Paris.