When Nintendo first announced that the Legend Of Zelda: Breath of the Wild’s hard mode would be coming in the first expansion pass, I had all kinds of ideas going through my head.
Now that they’ve revealed what hard mode actually is, I must admit, I’m a little disappointed or surprised that they’ve opted to only alter enemy attack/health.
Breath of the Wild is a game about survival, so I was expecting that it would change the world as a whole.
Nintendo has revealed that Breath of the Wild’s Hard Mode will entail the below:
In Hard Mode, enemies gradually regain health, so take them out as quickly as possible. All enemies are also powered up by one level. For example, Red Bokoblins in Normal mode are now Blue Bokoblins. Enemies can also have higher maximum levels than they would in Normal mode. Look up, and you may also find enemies and treasure chests in the sky!
There just feels like there’s so much more that Nintendo could have done to make Breath of the Wild the ultimate survival game. Things like using no food items during combat would have made it mountains harder. Nintendo also could have pushed it so that Link needs food and sleep to survive within normal elements.
I also feel like I would have liked to see stability further hampered as well as the potential for less durable weapons or smaller inventories.
Breath of the Wild’s first DLC pack still sounds pretty awesome. You’ll be able to access the Trial of the Sword which is essentially a horde mode featuring 45 rooms. There’s also a bunch of epic new armour packs and finally a way to track down those nasty Korok seeds. There’s also some pretty great enhancements to the map that probably should have been there day one, but they’re a welcomed addition nonetheless.