As expected before it was revealed, NVIDIA confirmed that the Nintendo Switch 2 is using a version of its DLSS Upscaling technology, which allows the Switch 2 to run games at a lower resolution and then use AI Upscaling to run it at higher resolutions.
Outside of confirmation of that technology, we hadn’t had confirmation from Nintendo or other publishers of which games were using it and how, but CD Projekt Red has now confirmed it’s using the technology with Cyberpunk 2077 on Switch 2. This seems fitting given that Cyberpunk 2077 has been the main poster child for all of the DLSS technologies so far on PC.
CD Projekt Red has confirmed to Digital Foundry that Cyberpunk 2077 is using NVIDIA DLSS upscaling technology on the Nintendo Switch 2. Whilst we’d expect that other publishers (including Nintendo) are also using this, this is the first game that we have official confirmation on.
“We’re using a version of DLSS available for Nintendo Switch 2 hardware, powered by Nvidia’s Tensor cores,” it told the publication. “The game utilises DLSS in all four modes – in handheld and docked, and the performance and quality variations of each.”
Interestingly, this also confirmed that the game has performance and quality modes in both handheld and docked modes. Quality mode runs at 30 FPS whilst performance modes runs at 40 FPS whilst docked whilst in handheld mode, it runs at 1080p/30 FPS and performance mode runs at 720p/40 FPS.
@shannongrixti Playing Cyberpunk 2077 on the Nintendo Switch 2 is a pretty surreal experience #Cyberpunk2077 #NintendoSwitch2 #Cyberpunk2077Switch2 #Nintendo #Switch2 #Gaming