Something that Assassin’s Creed: Valhalla Creative Director, Ashraf Ismail wanted to make clear in regards to combat are that key things have been improved on since the last game.
The most major thing is that the combat feels a lot more weighty, with weapons such as bearded axes, dane axes and flails, but one of the coolest things is the fact that you can dual wield any weapon. This includes two swords, two axes or even two shields if you want to play a defensive game.
“so the combat system has been reinvigorated to really showcase the visceral newness and brutality of the time period of the weaponry of warfare during this ninth century. So, a lot of effort has been put into making sure sense of impact. We make have bearded axes, dane axes, flails, but now we’ve included the dual wielding capacity, so you can combine any two weapons in your hands. So you can dual wield two axes, two swords, even two shields if you want, so we’ve made the system quite flexible.” said Ashraf Ismail.
The other big change in the game is in the variety of enemies and the way they interact with each otheragainst the hero. The team wanted to make sure that even after 15-20 hours of playing, that you’d still be encountering surprises in the form of new enemies.
“The third element to combat improvement is the effort we’ve put into the variety of enemies, that are incredible unique using the environment and using one another against the hero. We wanted to make sure that if you’d been playing for 15-20 hours, that you were still seeing stuff you’ve never seen before so a lot of effort has gone into the enemy side of combat.” said Ismail