Cyberpunk 2077

CD Projekt Red Has Explained Cyberpunk 2077’s Failures And Delayed DLC & PS5/Xbox Series X Versions

CD Projekt Red has posted a lengthy five minute video trying to explain what happened with the later stages of Cyberpunk 2077 development and how things went wrong in the marketing department. They’ve also posted an FAQ answering several popular questions.

The company has also posted a road map for Cyberpunk 2077 content and in early 2021 we can expect two patches (1.1 and 1.2), free DLC somewhere near the middle of the year (this has now been delayed from early 2021), but more interestingly is the fact that we will not be getting the next-gen update until later in 2021 (looks to be roughly September going off their timeline).

CYBERPUNK 2077 QUESTIONS ANSWERED:

Q: When can we expect the next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we’ve underestimated the task.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

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