FromSoftware has just dropped the Version 1.09 patch for Elden Ring, an update that adds a number of PvP-exclusive tweaks, general game balancing and bug fixes and one big new feature – ray-tracing.
Yep, even the rays of light in Elden Ring are playing on hard mode now, with the PS5, Xbox Series X and PC versions all getting support for one of this generation’s favourite buzzword features. It’s noted that, naturally, this will have an impact on game performance including frame rate and resolution which, well, duh.
You can find the technical specs for making use of this new feature on PC as well as the full patch notes for Elden Ring Version 1.09 below:
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
PS5 / XSX: Game Options > Ray Tracing
PC: Graphics > Ray Tracing Quality
Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
The Inescapable Frenzy incantation power and grab angle have been increased.
The Lifesteal Fist skill power, range and grab angle have been increased.
Decreased the power of two-handed jumping attacks.
Decreased the power of heavy and heavy running attacks of Fist and Claw weapon types.
Decreased the power of the Founding Rain of Stars spell.
Decreased the spell enhancement effect of the Terra Magica spell.
Decreased the damage and poise damage of the Wave of Gold skill when hitting an opponent over a certain distance.
Decreased the effectiveness of the Determination and Royal Knight’s Resolve skills.
Decreased the effects of the Contagious Fury skill of the Jellyfish Shield.
Decreased the effectiveness of the Claw Talisman.
Decreased the effectiveness of the Lord of Blood’s Exultation Talisman.
Decreased the attack power buff granted by the White Mask head armor.
Decreased the jumping attack damage buff granted by the Raptor’s Black Feathers armor.
Decreased the damage buff granted by Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear when activated with the Flask of Wondrous Physick.
General balance adjustments
Added an invincibility window when respawning in the colosseum.
Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
Magic / Fire / Flame Art / Lightning / Sacred
Increased the attribute scaling of the following weapon types:
Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
Increased the speed, range and recovery time of some attacks for the following weapon types:
Great Hammer / Great Axe / Great Sword / Curved Greatsword
Flail weapons changes:
Increased the speed of some attacks.
Reduced attack recovery time.
Increased poise when using two-handed attacks.
Increased running attacks speed and reduced attack recovery time for the following weapon types: