Skate

Skate’s Developer Has Suffered A Round Of Job Cuts Following Mixed Launch

All in the interest of the game's "long-term future"...

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The EA studio behind the rebooted Skate title, Full Circle, has confirmed it is undergoing a round of layoffs following a mixed reaction to the game’s launch into early access last September.

The new Skate, which transformed the iconic skateboarding brand and genuine competitor to Tony Hawk’s Pro Skater into a live-service version of the classic title, hasn’t broken through to new players as the studio would have hoped, and the response from those who’ve picked it up has been mixed at best.

Full Circle announced that it would be “transforming as a studio” in an effort to “better support Skate’s long-term future.” As a result of this, some developers on the team would be losing their jobs, although the total number departing wasn’t disclosed.

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“Since launching Early Access in September, tens of millions of you have stepped into San Vansterdam,” the studio’s statement read. “Your passion, creativity, and feedback have reinforced our belief in what Skate can become.

“As Skate continues to evolve, we’re transforming as a studio. We’re reshaping Full Circle to better support Skate’s long-term future and focus the team on the things that matter most to you – and making those things great.

“These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of Skate.”