VGC Chronicles is reporting that 343 Industries is considering dropping the Xbox One version of Halo Infinite. This is due to the fact that the game is struggling to run on the Xbox One S, with performance failing to hit 900p, and texture loading becoming a massive problem. There’s also been the suggestion that the team is considering a delay till 2022.
The news comes from Xbox Insider ‘Sponger’ who has previously been on the ball with a number of Xbox first-party tidbits.
“[The] current version of Halo Infinite on Xbox One S is nowhere near 1080p (even lower than 900p) and is having serious asset loading issues (much worse that you have seen on PC demo),” said Sponger.
“Idea is to change at the engine level how assets load, make RT as default (improve/”unlock” some assets), improve geometry, post-processing and add more CPU bound interactivity.” It’s also been said that “343 Industries are convinced that they need to make the best Halo game ever”.
Halo Infinite was delayed earlier this month citing multiple factors including COVID that have contributed to development challenges.