My experience of The Crew Beta opened with the thunderous roar of my engine and those of my pursuers. I was driving a beefed up Ute (or pick-up truck, if you are that way inclined) and the cops were hot on my trail setting up road blocks for me to avoid as I raced toward my designated meeting point. Eventually the scripted initial missions led me to a street race not unlike something from the original Fast and the Furious film. Concluding my obvious victory the story kicked into gear and opened what we will be experiencing for the estimated 20 hours of story gameplay.
For the sake of spoilers, I wont go too deep into what I tinkered with but it felt solid enough for this genre. I wouldn’t expect it to be exceptionally elaborate, leaning again more towards a typical “Fast and Furious” story line of revenge after an excruciating event. Lead character Alex, portrayed convincingly by Troy Baker, is taking down a corrupt gang of car racers across the United States.
Visually the various vehicles and cut scenes looked fantastic, particular mention should go to the character designs. I cant quite put my finger on what it was but from my perspective on the Vita screen they looked brilliant in the cutscenes. Unfortunately the open world aspects were not as vividly designed, perhaps it was to save download space for the beta or that’s how it’s final design is. I’m not sure, time will tell for that regard, I just felt that landmarks such as houses, bridges, trees and even pedestrians hadn’t received a lot of love. Possibly the fact that this game has no real loading screens forces all minor details to be just that fraction lower in quality. Not excessively lower but still considerably noticeable.