Go ahead, remake my day
Don’t judge me, but it’s Paris Games Week and I’ve ignored behind-closed-doors access with the hottest unreleased games in favour of… well, going for a wander. More specifically: in a hands on session in front of a 4K, HDR-enabled TV, I’m reliving one of the greatest games ever put to disc, Fumito Ueda’s monster-climbing masterpiece, Shadow of the Colossus. Bluepoint Games (the outfit who handled this classic’s PS2 to PS3 conversion) is back to upscale us to even more dizzying highs, and then end result feels like a full dose nostalgia injection to mine eyeballs.
The first thing that strikes me is how much the depth of field has been pushed back. As you may have guessed from its title, this game deals in colossal enemies – walking cities which sapped the strength of ye olde PS2, and this demanded a compromise with the background details. In its inaugural release, this meant the landscapes behind you and the colossus would be come blurry smears, a necessity that wasn’t massively improved upon in the PS3 update that followed. In 2017, you’re never robbed of the world around your climactic battles. In one particular boss fight (against Gaius, the third colossus) I found myself marvelling at the textural detail present on a clump of trees and a canyon wall far off in the distance. Foolish, really, because I was mid-climb, and my moment of graphics whore lusting ultimately got me knocked down and stomped into the dirt.