Significant change has come over Assassin’s Creed since Origins debuted last year, with the game beginning to shuffle the series towards becoming a fully-fledged RPG. With that change in tow, 2018’s Assassin’s Creed Odyssey has completely enveloped itself within the genre. It’s a fit that feels more natural than I’d expected, and after an hour and a half of hands-on time within the game, I came away impressed with what’s shaping up to be an incredible new endeavour through Ancient Athens.
After a brief introduction and picking Kassandra as my character, I ventured out on the hands-on demo’s main quest line, which was to help a woman in distress and track down the creature that had taken her love, Ligeia, within Petrified Valley. Initiating my first interaction with the woman, I was greeted by one of the main new features in Odyssey: dialogue options. Each option presents a different reaction and can, in some instances, change the way characters perceive you and how quest lines play out. Of course, I was fairly empathetic of this woman’s hope of finding her love, so I agreed to help her out and after a brief fight with the mob that had thought she was stained by some sort of curse, set off towards a valley that her love had last been seen.