[gameinfo title=”Game Info” game_name=”The Walking Dead: 400 Days” developers=”Telltale Games” publishers=”Telltale Games” platforms=”360/PS3/PC/Vita” genres=”” release_date=”Out Now” version_played=”PC”]
Telltale Games once again knocks it out of the park with a DLC package that, while bite sized, packs enough punches and emotional heavy handedness to hold up against any one of Season 1’s episodes. While the DLC is painfully short (roughly 60-90 minutes total) Telltale do not mess around, allowing for fast paced storytelling that contains the dark emotional choices that we have all grown to love (or hate). 400 Days revolves around 5 separate characters, with intertwining and crossing paths (sometimes in very subtle ways) to connect them all together, as the five struggle to survive in the zombie ravaged world, with each segment jumping between different time periods within 400 days, with many critics drawling comparisons to Pulp Fiction.
The incredible speed that Telltale enforces in this DLC can be shocking at times, as we would be more comfortable to the slower pace set by the first season’s episodes. However, Telltale manage to keep the bar that they raised themselves with human characters and emotional interaction, present here in spades. While there’s nothing quite like Lee and Clementine’s relationship, we have a sympathetic convict, two sisters trying to stay humane in a progressively worse and worse group situation, a young man trying to get to his grandmother’s place, an on edge stoner and a recovering addict. As it is with the speed of this DLC, many interesting theories and backstories are raised for these characters without any resolution, and simply put, it left me dying for the inevitable season 2 just to get closure and know more about these characters. Again, acting as a bridge between seasons, 400 Days does it right.