We decided to do a team review for GTA simply because different people are going to enjoy different aspects of the GTA universe. We’ve split our team review up into two parts. Each will have 3 different team members expressing what they loved and didn’t love about GTA V.
Grand Theft Auto V is a great example of a developer learning from their past games, not just in the same franchise but across the entire catalogue of games they have developed. This is what sets Rockstar Games apart from other developing giants in the industry today, its not just the innovation that they bring to their current project but their collective advancements across the board. Where some developers are content to release annual installments of a popular game and let the marketing do the rest, Rockstar lets the game do all the talking and it has a lot to say.
When Rockstar released GTA IV back in 2008 it was met with rave reviews citing the extent of the living world was as much of a character in the game as it was a backdrop to the drama, it was this world that also saw Rockstar take the most criticism as it had cut out a great deal of features seen in its previous title San Andreas as well as substitute the bright Californian fun filled adventure with a darker grittier tone and more realistic story. With the eventual release of the Episodes from Liberty City DLC, GTA IV found great moments to show its fun loving nature beneath the level of grime but for some it was too little too late. While an achievement in technical design, GTA IV left many people wondering if the shift in tone to a more realistic setting was step too far and by the looks of things Rockstar were asking themselves the same questions.