Released as an Xbox exclusive last November, Rise of the Tomb Raider has finally made its way over to PC, much to the delight of gamers worldwide.
Following Lara Croft on an adventure to find the secret to immortality and restore her father’s reputation, ROTR received rave reviews for its striking visuals and beautiful imagery on the Xbox One. So how exactly does the PC version stack up to a next gen console?With a map three times larger than its 2013 predecessor, ROTR takes place in the Siberian wilderness. As with the previous game, the plot is intriguing and engaging, but extremely linear. Both games claim to have an open world, but I feel that both fall short of a true open world gaming experience. For me, when I think of open world games, I think of Fallout 4 and the Witcher 3 – games where there is no ‘forward’ section of the map, and back tracking to previously explored locations is essential to progressing along in the main storyline. ROTR offers no such freedom. It only allows you to fast travel back to earlier parts of the game to explore challenge tombs with your new gear, which would have previously been inaccessible to you otherwise. This is great for the Achievement Hunters of the world; however going back just seems unnecessary and contradictory to the urgency of the main storyline. Hello, we’re in a life and death race to stop the evil Order of Trinity, remember? Now don’t get me wrong, I loved ROTR’s storyline – I just don’t think it should be classified as an open world game.
But enough about the story, we’re here to see if the PC version of the game really was worth the wait.