The following review has been written based on experiences with the PlayStation 4 version of the game. Certain technical aspects, issues and details may not apply to performance on other platforms.The Following continues the journey of Kyle Crane after the ending of the main campaign. Taking his place among the survivors, Crane and co discover rumors of people immune to the virus beyond the city. With a map to a secret passage out of the city, Kyle moves to the country in search of the people that could possibly save the people of Harran. Making his way beyond the boundaries of Harran, Crane discovers that a kind of religious cult may be the answer to his problems, but in order to speak to the people and ask for help, he must first gain the trust of the people that can show him the way, which is quite a task by itself.The main issue with the narrative of The Following is that whilst its composed of a decent narrative by itself, the main protagonist is still severely underdeveloped and bland, which maintains the same narrative problems that the base game itself showcases when it comes to the story. There is nothing out of the extraordinary that really throws another layer of depth on top of the lore and narrative of the main game, though its themes do help the story gain some traction as you move along.When it comes to the technical department of Dying Light, we’d like to focus more on the design and presentation of the world of The Following, though there are a few remarks that do apply to players of both the base game and the new expansion.
Dying Light is a piece of performance that has two faces (in regards to the PlayStation 4 version in this case.) Whilst performance never really delves under 30 frames per second (with the exception of slowdowns, which don’t really affect the framerate), there is one technical issue that has made its way from the base game to the DLC, which is a problem in regards to the unlocked framerate. In certain situations, performance peaks, causing the framerate to peak for a second or less at a time. These peaks cause the framerate to range from 30 to 60 frames per seconds for a short period of time, which can cause some issues in perception, which I experienced many times during my walkthrough.However, when it comes to the design The Following does perform incredibly well when it comes to differentiating itself from the main game. Exchanging the urban environments of Harran, we are instead transported to vast landscapes and nature that not only provide visual variety, but impact the gameplay itself in a radical way, though we’ll obviously get back to that in a bit as we discuss the gameplay itself.
There aren’t really any differences between the main game and the expansion when it comes to visual fidelity, but the vast change in environment is quite refreshing as an experience. During the opening sequence I found myself at the top of an incredibly high ridge, where I found myself taking a long pause to look at new part of the world that I was about to explore, which looked quite stunning from my extremely deadly vantage point. Grasslands are lush and large, forrest areas are cramped and full of life, and even though the environments are a lot less dense in comparison to the main campaign, exploring these outskirts is just as rewarding from a visual standpoint.Dying Light by itself has proved that it could provide players with a fun and challenging experience, but keeping such an experience fresh is often an issue when it comes to providing new content for such a title. The Following in some ways isn’t actually the expansion you’d expect before learning about its contents, but that’s where its greatest strengths are found.