After 12 years since Doom 3, Doom has returned to fill your demon-slaying needs. In this stunning revival, the Union Aerospace Corporation’s research facility has been overwhelmed, by you guessed it, fierce demons. Obviously, you’re the lone space marine who has one task, to kill them all. Obviously Doom’s story isn’t going to win any rewards. It hasn’t hugely progressed since the original Doom and it serves its purpose nicely without getting in the way of the fast-paced and frantic gameplay. There aren’t a lot of cutscenes and missions are briefed in the loading screen, but once again, it isn’t an amazing story but it doesn’t really matter. It’s almost refreshing that a FPS game in this day and age can deliver such a simple story in such a concise manner, and it’s a wonderful callback to the old school shooters that eschewed story over solid gameplay.
Doom is incredibly stylish and visually appealing in a number of ways. The variety of the designs in the demons and weapons are incredible and really bring this game into 2016 perfectly. However, a lot of the environmental elements don’t look as anywhere as good as other games, but luckily this is made up in the sheer amount of gore and violence that will absolutely delight fans of Doom and the wider FPS genre. The game runs at a solid 60FPS which is incredibly important.Whilst the visuals are lacking in some areas, the soundtrack is absolutely perfect. It’s intense and really does well to build up the big moments in the game. I must recommend that you wear headphones whilst playing as it’s a genuine delight listening to the up-beat soundtrack whilst slaying demons.
The other thing I will say on the presentation front is that the game takes quite a long time to load in-between death. I’m talking about 15-20 seconds, which does take you out of the experience, and considering how often you will be dying, it would have been nice to have this sped up. Another major issue is that you literally have to basically quit in and out of the game in order to switch between single player, multiple and SnapMap. Whilst it isn’t a huge issue, it’s something that I personally haven’t seen in a game in many years.