When it comes to the ‘Warriors’ series of games, there isn’t much difference between them – take control of a character and endlessly pummel hordes of enemies into the ground while completing objectives. A simple enough premise that many different franchises could easily slot into, with minor tweaks for characters and story. Fire Emblem Warriors however, takes the stock-standard franchise and builds on it, crafting a game that takes the best of both worlds and blends them together nearly seamlessly.
Worlds converge when Prince Darios of Gristonne’s father seeks to revive the evil dragon Velezark, causing dimensions to shift and enemies from other realms to invade. It is up to the Royal Twins of Aytolis, Rowan and Lianna, to save the world; joining forces with heroes from Ylisse (Fire Emblem Awakening), Hoshido and Nohr (Fire Emblem Fates) and Altea (Fire Emblem: Shadow Dragon) to restore the Shield of Flames and cast Velezark back into darkness.
For those of you who aren’t accustomed to the Omega Force/Team Ninja signature style in ‘Warriors’ games, the gameplay consists of taking control of characters on a map, seizing forts and defeating wave after wave of fodder soldiers, with a few tougher ones and boss characters thrown in for good measure. There are tasks and challenges – usually surrounding the need to protect an area, save a character, or defeat enemies within the time limit. Your characters build up gauges that allow for special attacks which can take out wider hordes of enemies and deal significant damage. But here’s where Fire Emblem Warriors differs significantly, and makes the playing experience that much better.