When Bethesda announced support for the major VR platforms, I was elated. Their brands have always been some of my favourites and DOOM was one of their strongest. Despite this, it was also the game I had the most questions about – DOOM is a fast-paced game and one I wouldn’t think would be well suited for VR. Enter DOOM VFR, an original game cobbled together from assets from the 2016 reboot. While the aesthetics of the world of DOOM are here, most players, especially on PlayStation VR, will agree that the feel of DOOM is absent.
DOOM VFR opens with your character dying a grisly death on a laboratory on Mars. Later, your consciousness is kind of transplanted into a robotic body which gives your character all kinds of abilities. Your task is basically to restore stability to the facility and stop the onslaught of demons. I’ll be honest and say that I didn’t pay much attention to the story in DOOM VFR, but I do find it odd Bethesda bothered to build a new story using old parts.But you don’t expect a good story going into a DOOM game, just fast paced gameplay right? Unfortunately, VFR just seems to lack the flow of the previous DOOM games. I’d assume this is largely because DOOM VFR has been built around VR, which just isn’t fit for a game like this. There’s many ways to control DOOM VFR, but every method utilizes teleportation in some way.
Which is really the biggest problem with Doom VFR, at least on PlayStation VR. There’s three different control schemes but none of them feel like the best way to play. The DualShock offers more direct movement options, the Move controllers feel more intuitive as your character always has two weapons, but the Aim Controller feels offers a greater sense of realism. Yet, despite these options, all have limitations that stop them any single one of them from being truly great.If you’re using the Move Controllers, the major method of movement is teleportation, which works in most VR games but just feels off in DOOM and incredibly restrictive. There’s no intuitive way to turn around either which can prove frustrating. Despite this, VFR does it’s best to make teleportation and the limited mobility fun.