I’ll preface this review by saying that I’m not the biggest Batman fan. I’ve seen the movies and I’ve played through the Rocksteady games, but I’m by no means hugely engrossed in the lore of Batman. I feel like it’s important to state this, as from the moment I put on the VR Headset and suited up as Batman, I felt more engrossed in the world of Gotham than possibly any video game universe that I’ve ever been in.
The core gameplay of Batman: Arkham VR is incredibly different to what we’ve come to known and love in Rocksteady’s Batman games. The main point of difference being that there’s absolutely no hand-to-hand combat, which might surprise gamers as Rocksteady reinvented hand-to-hand combat in their Batman Arkham games. Instead, Batman: Arkham VR focuses on Batman’s detective skills.
You’ll be using gadgets such the scanner to solve a mystery involving Nightwing, Robin and some of Batman’s greatest villains. You’ll also have access to the grappling hook, which is used to go from point-to-point and your batarangs which are mainly used to hit switches. All of these gadgets work in perfect unison to create a unique, well-crafted experience.