I never really tried Elder Scrolls Online – being scared off before it’s rebirth into Tamriel Unlimited, I just never quite saw the appeal. The standard Elder Scroll games were enough for me. What did stand out to me instead was the scope of the game – you could visit renowned areas like Skyrim while also exploring other locales like Hammerfell. Despite this, the main region of Morrowind, Vvardenfell, was never explorable despite being the setting for one of the most revered titles in the franchise. Until now.
The premise of the Morrowind quest line is simple but has its fair share of twists and turns. I don’t really play MMOs for their stories, though Morrowind did keep me interested but not hooked. In the main questline, you are working for one of the three mortal gods of the Tribunal, who are the rulers of Morrowind itself. Your role is simple – you must assist the Guardian of Vvardenfell, Lord Vivec, in investigating the reason why his divine essence is slowly draining away.While it could be thought that this is a “remake” of the Morrowind game, existing within the Elder Scrolls Online universe, it’s not. Instead, Morrowind takes place 700 years prior, allowing the storytellers some creative freedom to do what they want with the setting and the story. I personally have little nostalgia for Elder Scrolls III, but it’s great to see a new story rather than just a retelling.
Bethesda have made it no secret that they consider Morrowind to be a “new chapter” in the world of Elder Scrolls Online rather than an expansion pack. Given the way the base Elder Scrolls Online plays out in a non-linear fashion, I understand this rationale. Perhaps even more importantly, Morrowind is playable from the beginning for those who care not for the base game and just want to live off the dizzying fumes of nostalgia for the 2002 original. You technically can play Morrowind without ever touching any other aspects of Elder Scrolls Online – though it seems like a poor value proposition if you don’t.