I was surprised with just how much time I spent with the Dissidia games when they released on the PSP. While incredibly unorthodox in the way they treat combat, there was something about the simple pick up and play mechanics that just drew me in. Something about being able to play as my favourite characters from other Final Fantasy games and pit them against my most loathed ones from a storied history of over ten or so games. Dissidia Final Fantasy NT is the first game to jump from handheld to console, but it’s not the Dissidia you know and love.
There is a story behind Dissidia NT but it never really rises beyond self-indulgent nonsense. It’s admirable that the team have tried to bring these characters from different realms, worlds and time periods together AND try to play it straight, but ultimately it does come across as a corny and uninteresting. The Story Mode itself is questionable and a bit of a step down from what was offered in the original games. Rather than provide a story for each character, the game offers a single timeline that comprises of cutscenes, standard battles and bosses.On my count, there were about thirteen battles total in the Story Mode. Every cutscene and battle must be unlocked by spending “memoria” to unlock them. Memoria is doled out by completing other modes in the game, both online and off, and one unit is required to progress the story. I personally hated this and felt like it severely hindered the pacing of the story, but some might appreciate the idea of having to train and become more experienced to dig deeper into the timeline.
Most won’t be playing for the story though, and it’s the battle system where Dissidia really excels.