Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight combine the Persona soundtracks and the rhythm game genre – two things I absolutely adore. I loved Persona 4: Dancing All Night to pieces, so you might imagine that new Persona dancing games should be an easy home run for me. Truth be told, I enjoyed both the new dancing centric Persona spin-offs, but couldn’t shake the feeling that both felt a bit barebones in terms of content around their core soundtracks.
Each game tasks you with progressing through 25 musical tracks either from their games’ original soundtrack or remixes based on that soundtrack in order to unlock more songs, new character customisations and short story sequences. The core rhythm gameplay is simple but can be immensely challenging depending on the difficulty you choose. You need to pay attention to icons appearing in the centre of the screen as they travel to a ring on the outer edge – and tap buttons when they cross that ring in time with the backing track. This is complicated slightly with some icons that require you to tap two buttons at once, rings that require a flick of the analog stick and a few other things to keep you on your toes. Hitting notes successfully will build your hype meter, which needs to be full at the end of a track to clear it – and of course you can aim for higher ratings by hitting more notes successfully and maintaining a combo by never missing.