Treyarch has proven, once again, that they know what makes a Call of Duty multiplayer experience really tick. The return of the classic prestige system, a tight TTK, excellent map variety and the introduction of omnimovement build on the excellent foundations of recent Call of Duty games, making Black Ops 6’s multiplayer experience an absolute delight. It isn’t always perfect, but it’s the best it’s been in many, many years.
Headlining Black Ops 6’s new additions is the introduction of omnimovement, which completely changes the way you can move in-game. You’re now able to sprint, slide and dive in any direction you want, giving you an endless amount of new opportunities for traversal. Whether you’re dodging and diving away from enemy fire, sprint-sliding into a capture point or simply throwing yourself off a roof into the pool below, omnimovement feels slick, fast and fluid.
While the game’s only been out for around a week, I’ve already seen players making use of the omnimovement system in ways I didn’t even think possible. It’s such a breath of fresh air for the franchise. That said, I can’t help but think it’s a sink or swim moment for some players, as the learning curve is definitely steeper than usual. However, it’s an excellent change to the traditional movement options available in Call of Duty and compliments the chaotic nature of the series.
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To compliment the omnimovement system, Treyarch’s also done a great job at creating a more seamless movement experience for those that want it. Intelligent Movement, as they’ve called it, allows you to toggle a range of options to remove the amount of button presses you need to make to get around a map. This includes four options: Sprint Assist, Mantle Assist, Crouch Assist and Corner Slice. Toggling any of these on will essentially tell the game to perform these actions for you when you go up to a relevant obstacle – the game will detect what you’re intending to do and perform the appropriate action. While I only played around with it a couple of times, it’s a great little accessibility feature that does a great job at allowing you to focus primarily on the action rather than getting stuck and losing momentum.
Another major highlight in Black Ops 6’s multiplayer suite is the new game mode, Kill Order. A 6v6 teamwork-oriented mode, Kill Order has players on either side attempting to defend their high value target (HVT) while trying to kill the enemy team’s HVT, racking up points in the process. The trick here is that HVT’s earn more points than regular operators when getting kills, and earn the most points when killing the other team’s HVT, so there’s a certain element of risk versus reward. HVTs can also be revived, are a bit stronger than regular operators and can see enemies on their minimap. When an HVT is killed another player on the team becomes the HVT, with the mode continuously rotating until the score limit or time limit is reached.
Unsurprisingly, strong communication plays an important role in winning games of Kill Order, and I’ve had an absolute blast with it. Wrapped up amongst the other beloved modes that Black Ops 6 ships with, Kill Order is easily one of my personal favourites. It feels like one of the strongest new mode additions in some time, and that’s likely due to how easy it is to understand and how it differs from most of the other modes on offer.
Map variety is strong in this year’s entry, as well. Treyarch’s focused on maps that are generally a bit smaller than what’s been available in recent Call of Duty titles, leaning in on tighter angles and more vertical variety. Most of the maps are small to medium in size, with a couple of larger outliers. My personal standouts so far are Subsonic, a small map nestled within a bomber team’s training facility, and Skyline, a medium-sized map based on a luxury resort rooftop. Of the 16 maps at launch, I’ve only felt aggrieved when a couple make their way into the rotation, those being Red Card and Lowtown. Both maps are just a bit too big and are prime real estate for snipers to camp up the back and make everyone’s life a bit of a misery. Hilariously, a lot of the time these maps appear in the rotation most players will vote to skip so it can’t be just me who isn’t very stoked on either of them.
The biggest gripe I have with the game so far – and it’ll likely come as no surprise – is the abhorrent spawns. In almost every game I’ll find myself on the wrong side of an enemy’s reset spawn location or I’ll spawn right in the middle of a gunfight, which makes getting back into the momentum of the game difficult. I do wish Treyarch and the team would look into this issue, as it’s been such a prevalent problem for so many years.
In better news, Treyarch’s brought some of the most requested features from previous entries into Black Ops 6, headlined by the return of the classic prestige system. Once you hit Level 55 you’ll be given the option to prestige, taking you back to level 1 and forcing you to unlock all of your equipment again. There are incentives for doing this, of course, with many customisation options – from calling cards to operator skins – on offer. It’s great to finally have this system return as I found the other prestige relatively boring without any clear incentive. It also feels nostalgic in its own way, which for this veteran Black Ops player is always a good thing.
There are a variety of other returning and new features, too, like customisable reticles for your optical attachments, the return of theater mode, a fully customisable HUD and the post-match winner’s circle. It feels like Treyarch has really listened to fans since Cold War’s launch in 2020 and have made it a priority to ensure Black Ops 6 looks both forward and backward, celebrating the previous entries while ensuring the game feels fresh, new and exciting in its own way.
All of these new additions come together to compliment the ever-excellent Call of Duty gunplay to a tee. The game feels brilliant to play, and is made all the better thanks to the well-balanced TTK and a solid array of guns and equipment to experiment with. Streamlining the gunsmith was also an excellent move by Treyarch, as navigating through menus and looking through new attachments and weapon options seems a lot easier this year.
While perks themselves haven’t seen a reinvention, the addition of the combat speciality perk certainly changes the game a bit. If you match the specialty of your three perks, you’ll be granted a combat speciality. Combat specialities give you a solid advantage in the battlefield, whether it’s being able to see enemies through walls for a brief period of time when you respawn or earning a score bonus for completing an objective or destroying enemy equipment. Playing around with your class and experimenting with what works for your perk specialities is important in this year’s game, and while it’s a small change to the flow of general gameplay I’ve enjoyed figuring out what works best for me and my team.
Call of Duty Black Ops 6’s multiplayer suite is nothing short of excellent. I’ve had so much fun getting to grips with the new omnimovement system, figuring out the best way to get around the new maps and diving head-first into Kill Order. Returning features like the classic prestige system ensures that I’ll no doubt spend many hours in the game over the course of the year, and while it has some niggling issues that continue to plague the series, it’s the best multiplayer suite in a Call of Duty game in many, many years.
You can find out more about our thoughts on the game’s campaign here.