I’ve never been one to deep-dive into stats, or to love trawling menus. I always preferred my roleplaying games with that westernised stank, which pretty much saw all of the traditional tropes stripped back in favour of a more action-centric flavour. So while I would fool myself into thinking I’m a dungeon-trawling grand master because I laboured through Bioware’s Dragon Age, little did I know what awaited out there.
There’s a lot of circular inspiration that goes on here, so let’s see if we can make sense of it all. Monte Cook, visionary Dungeons & Dragons designer, was inspired by David Cook’s Planescape campaign which led to the birthing of his own fantasy setting, Numenera. The developer folks at InXile, in turn, were inspired by Planescape: Torment, the game adaptation for David Cook’s campaign, and based their own adaptation of Monte Cook’s Numenera on it, making Tides of Numenera both a thematic and spiritual successor to Planescape: Torment.
Phew, that’s a convoluted tale.