Final Fantasy 14: A Realm Reborn is technically Square Enix’s third attempt into the MMORPG genre, and it seems to be getting attention for all the wrong reasons. Most of those being the constant server issues and the god awful account management system. Many people faced these issues, myself included and you could say that effected my enjoyment of the game. Well yes, and no. While it was incredibly frustrating, issues such as servers being full, some servers not showing up at all and even characters going missing where all issues I’ve had to suffer though these past few weeks. While this didn’t happen to everyone, I was just extremely unlucky. But now that things seemed to have stabilised, how do I think now. Well, I haven’t been able to get as far into the game I would have liked. I’m still having a great time. FF14:ARR has a lot going for it.
Since first impressions are important, we’ll start there. The game opens with CG cutscene that explains more or less whats happening throughout the world of Eorzea, but instead of just leaving you with what the CG explains, I’ll give you a quick synopsis. I would like to preface that I didn’t play a lot of the original FF14, so I’m not certain if it carries on the story from there. It seems like it does though. So here is your synopsis, as the result of a Great War between factions the great primal beast Bahamut was awakened and burst out of the moon in a rage, tearing the world asunder, thanks to a small group of nameless heroes Bahamut was subdued but it was too late, the world was forever changed. Eorzea is rebuilding slowly, and you’re a greenhorn adventurer looking to make your name known. You find out you are one the select few Crystal Bearers and it is your duty to prevent a calamity happening again.
After that the game throws you into a character creator much like other games of its genre do, and something I would like to mention is that, I never really feel these are done right. They are either too simplistic or too complicated, to the point where one wrong slider choice can bug me whenever I see my characters face. (Thank god for helmets) BUT, the character creator here seems to have the perfect balance of the both. Creating my character was quick simple and I felt like I had something unique each time. I even like the small detail that your character has to have a surname. I don’t know why, but I felt like with that system I had a lost more freedom with naming my characters rather then just getting “THIS NAME IS TAKEN HOMIE” over and over.