It’s a tale as old as time that Destiny was, to the masses, a disappointing and shallow experience, lacking any kind of substance on the surface. Dive deep enough and there was lore hidden in there, but it wasn’t enough to make the day-to-day grind any easier to stomach. Course correction began with The Taken King, but the damage had been done. All good faith was lost and Destiny was condemned despite its efforts to be better.
Does the sequel seem to learn from its predecessor’s mistakes while maintaining what made the original so damn addictive? In short, it seems so. Granted, we’ve not got a lot to go on in the game’s all-too-brief beta, but the game’s opening mission, titled ‘Homecoming’, gives plenty of airtime to its supporting returning cast while setting up the game’s central conflict with Ghaul, the fearsome leader of the Red Legion.
Look back at how vanilla and plain Destiny’s first mission was back in the day and it’s easy to see that Bungie has taken steps to make the sequel’s campaign a bigger spectacle. It’s going to be fuller of people we care about. It says a lot that the Destiny are most cut-up about the loss of an inflatable purple ball and a broom-carrying robot. People latched onto the tongue-in-cheek gags the original had because there was nothing else to care for.