We already knew that Assassin’s Creed Mirage was set to be a smaller and more focused game in comparison to the ballooning open worlds of the more recent games in the series, but thanks to a new video from the folks at Easy Allies we have a slightly better idea of just what sort of playable area we can expect to feature in Ubisoft’s next big Assassin’s Creed game.
In the video, which you can see at the bottom of this page, it’s claimed that Ubisoft representatives at a recent press event around Ubisoft Forward compared the size of Assassin’s Creed Mirage’s map specifically to places like Constantinople in Assassin’s Creed Revelations and Paris in Assassin’s Creed Unity. There’s actually a fair bit of wiggle room between the map sizes of those two games, but it certainly gives us an idea of how different this new game will be in comparison to the likes of Assassin’s Creed Origins, Odyssey and Valhalla.
Comparing it to the more recent games, Mirage’s playable area will be significantly smaller than the enormous open worlds of the more RPG-like entries. Even pegging it at the higher of of Unity’s Paris which takes up around 2.40km according to fan estimates, it’s about 2% of the size of the estimated total landmass in Assassin’s Creed Oydssey’s depiction of Greece (not including the seas).
Of course, being a return to the more stealth-based and intimate Assassin’s Creed style, that smaller space should also be more densely populated with gameplay opportunities, explorable areas and added detail. You can read our own preview of the game from Ubisoft Forward right here.