Travelling back in time to the second World War once again, the Call of Duty franchise takes an interesting turn this year as it longs for a much simpler time. Dropping the futuristic gadgets and wall-running of the likes of Infinite Warfare, and even the modern weaponry of Modern Warfare, WII marks a new (or old?) beginning that may breathe new life into the franchise.
After getting our hands on the game for two matches of multiplayer, we were initially greeted with the game’s traditional team deathmatch mode. Whilst not exactly thrilling in objective, this did give us a good first impression of how the game has slowed things down significantly in order to take the formula back to the likes of the earlier titles in the game, though I personally found the game to have more in common with the first Modern Warfare and World At War when it comes to traversal and gunplay. Whilst it’s been a while since the franchise has used this formula, it didn’t take long for us to feel familiar to the controls and the general feel of the game, which is much more focused this time around.