[gameinfo title=”Game Info” game_name=”Metro: Last Light” developers=”4A Games” publishers=”Deep Silver” platforms=”PS3/360/PC” genres=”” release_date=”May 17th” version_played=”PS3″]
Editor’s note: recently the developers of Last Light (4A Games) have come under the spotlight from allegations that the staff were working in deplorable conditions and had a minimal budget to work with, along with constant power outages and less than ideal workspace. While this review will focus on the game solely, maybe you, the customer will regard the circumstances and acknowledge the hard work that 4A Games put into Metro and throw them a few well earned dollars their way, as lord knows they need it.
The story spins a dark depressing tale of a world ravaged by the nuclear apocalypse (makes Fallout 3 feel like child’s play in comparison) and is really good, when it focuses on Metro’s strengths. The broken alliances and factions and hostilities between them are absolutely fascinating and I would have LOVED to see the game focus entirely on that war, but instead we are given a progressively supernatural twist and further focus on the ‘Dark Ones’, which follows on from Metro 2033’s bad ending of nuking their entire homeland. It doesn’t get better from there. While the attempt to throw in supernatural elements is something of a mixed bag at best, the fragile alliances built and shattered between factions is so damn fascinating and interesting to participate in that I would have loved to see more focus on that, but what we’re given is still really good.