[gameinfo title=”Game Info” game_name=”GRID 2″ developers=”Codemasters South” publishers=”Codemasters” platforms=”360 / PS3 / PC” genres=”Racing” release_date=”Out Now” version_played=”PS3″]
In the year 2008 Codemasters released the original GRID. It was an underrated game that was praised for being a great racer balanced between arcade and simulation. It also introduced the rewind function that adeded a completely new element to racing and one that has been adopted by other franchises. It’s now 5 years later and Codemasters have returned to bring GRID 2 to consoles.
GRID 2 uses Codemasters EGO engine. Whilst the game doesn’t look as good as some of the top tiered racing games out there, the EGO engine is more than capable of running the game. The locations are stunning and are full of detail. I noticed that the night races seemed to be even more beautiful with lighting effects that i’ve never seen used in a racing game before. I really appreciated the fact that Codemasters really worked hard to make sure that each track had its own visual style. They even went the extra step to add extra touches such as mist effects to really give you that sense of speed that you want out of a racing game.